Friday, 7 October 2011

How to hack into wifi connections in 4 steps!




Before you go on, could you please click the ad above to help donate (costs you nothing!) :)

Step 1:
Download these 3 tools (not created by me or owned by me):

  1. CommonView for Wifi (download here)
  2. Wireless Aircrack-ng (download here)
  3. Dictionary Generator (download here) (requires python runner installed on PC get it from here)
Step 2:
Install CommoView For Wifi (standard edition) then let it install its drivers.
After it has installed its drivers, launch it.

Click on the tab called "Logging"
Tick the box "Auto-saving"
Set the Maximum directory size to 50,000
Set the Average to 100
Then click the play button.
Click the "Start Scanning" button.
Select the host you would like to hack into.
Under the "Details" section, check the WEP/WPA type. If it says WEP or WEP-*something else* then skip the past the red text. 
Launch the generator.py program you downloaded and select 6 on the menu, then fill in the following:
min size: 10 (or whatever you wish)
max size: 10 (usually under 10 if it's still the default password given out by the ISP)
The window closes after the process is completed, it can take up to 5 hours to complete the dictionary file.
Click "Capture"

Step 3:
At the bottom of the program you will see the words "Packets: # | Keys: None"
Click the stop button after the Packet # has reached at least 5,000
Click File > Log Viewer
Then click File > Load CommView logs...
Locate the log you just created
Then click File > Export > Wireshark/Tcpdump format and save it as the network you chose.

Step 4:
Launch Aircrack (shortcut in main folder)
For the filename choose the file you just exported from Log Viewer
Tick the "Use WPA or advanced WEP options"
Select a 64 key size
Go to the WPA tab
Choose the dictionary file you just created with generator.py in the previous steps
Click "Launch"




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Tuesday, 22 February 2011

Tic Tac Toe

A little while ago, I got some insperation off a friend of mine. He had been working on his own game called 4 square, which has "elements of Go, Reversi and Arimaa blended" [link]. He was having some trouble with the implimentation of AI, as he was coding the game in Game Maker [link] it was very slow. I myself had never created anything with AI that did more then 1 or 2 functions. A week before this I found a fun library to use for making games known as Allegro, so with my friends motivation I decided to try and make something "simple", like Tic Tac Toe. Or so I thought. The basic mechanics of Tic Tac Toe were no problem at all to impliment, it was the AI that I had most trouble with and ended up having to stop this current project and re-do the whole entire thing. I managed to grasp a small idea on how to approach the AI for Tic Tac Toe after viewing a few online tic tac toe games. Here is a small AI list of steps:
  1. Find a free corner.
  2. Yet again find another free corner.
  3. Check if player needs to be blocked.
  4. Check if AI can win.
  5. Check if there are any optional ways of winning.
  6. Find a free spot.
Notes:
  • Steps 1 and 2 are only for the first 2 moves, as the AI goes first the player will only end up with 2 nodes on the board by the start of step 3.
  • Steps 3 - 5 are repeated continuously throughout the game.
  • Step 6 by the time it hits this step, the game is usually a draw.
Anyway, here is the link to tic tac toe (source included): Click here.
It's obviously not complete as I had made many mistakes throughout coding this project, it was only for me to learn nothing too serious. I will try my best to make a completely new and working version in the near future.

Thanks for reading. I will also be posting many new / old games I have created in the near future with a nice little story behind it.